You still have the `node' rooms from the previous games but to gain entry you now need to use precious resources to craft a tungsten bar. You now use resources that you find, or your bot collects, for you to make items, weapons from blueprints or your own unique weapons. One of the big changes, as I'm sure everyone is aware of, is the removal of credits (and nodes) and adding resources and a bot instead. Gameplay: The gameplay keeps some of the traditional aspects of the original games while it changes others. The first about 8-9 chapters felt a little slow to me and took me a little to really get into the plot, but the last 5 chapters were very intense and enjoyable as you got closer and closer to the climax. Plot: The plot is very well done and answers many questions, like what convergence is and the purpose of the markers, but still left enough questions unanswered to easily continue the series. So my intense love with the series definitely plays a large part into my opinion of the game, but I will try to keep it from coloring my review too much. I have had Dead Space 3 pre-ordered since E3 last year and was counting down the days. I played Dead Space from beginning to end over 10 times and Dead Space 2 over 5 times (Hard Core included). Dead Space is actually what got me into gaming so holds a special place in my heart. I must start this review by saying the previous Dead Space games are my all-time favorite games.
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